GENETIC MUTATION
Adaptive Species
† Primary Traits
Adaptive Species - 4pts
» Adaptive Mutation (4)
‡ Secondary Traits
Adaptive Species - 4pts
» Adaptive Mutation (4)
Albinism
† Primary Traits
Albinism - 4pts
» Ethereal Sight
» Night Sight
» Enhancement: Target Rtn 1
‡ Secondary Traits
Ocular Albinism - 8pts
» Reduce Cover 1
» Remove Trait: Characteristic Increase Target Rtn 1
Binary Albinism - 12pts
» Decrease Toughness 1
» Increase Characteristic 1 (your choice)
Dwarfism
† Primary Traits
Dwarfism - 2pts
» Species Variant
» Increase Defense 1
» Decrease Command 1
» Model Size -1
‡ Secondary Traits
Dwarven Constitution - 6pts
» Increase Toughness 1
Dwarven Craftmanship - 4pts
» Craftmanship 2
Dwarven Riches - 0pts
» Abundant Resources 2
Dwarven Stature - 4pts
» Enhancement +1 Mtn vs large sized models or greater
Subterranean - 2pts
» Night Sight
Giantism
† Primary Traits
Giantism - 6pts
» Species Variation
» Increase Toughness 1
» Decrease Discipline 1
» Decrease Command 1
» Model Size 1
‡ Secondary Traits
Cyclops - 6pts
» Reduce Cover 1
» Ethereal Sight
» Night Sight
» Decrease Ranged 1
Etins - 12pts
» All Around Sight
Massive Strength - 16pts
» Increase Strength 2
» Decrease Defense 1
Titans - 24pts
» Increase Toughness 1
» Wound +1
» Model Size 1
Goblyn
† Primary Traits
Goblynoid - 2pts
» Species Variation
» Degenerative Race
» Decrease Toughness 1
» Increase Movement 1
‡ Secondary Traits
Goblyn Attack - 2pts
» Squad Size 2
Night Vision - 0pts
» Night Sight
Goblyn Hordes - 0pts
» Horde 2
Cunning Attack - 2pts
» Surprise Assault 1
Poison Bile - 3pts
» Poison 1